Sickdesigner

My name is Radu Chelariu, I'm a web designer and here you can get to know me better.

Photo reconstruction: Venus de Milo

After the last few weeks when I focused more on the design update for the site , it’s good to get back in the tutorial game. And this time it’s a biggie: we’re going to give Venus de Milo her arms back. And we won’t be using any stock photos for it either.

The concept of this tutorial is my response to the overwhelmingly magic power of the new Content Aware Fill tool, which is part of the new Photoshop CS5. I’ve, since, seen quite a few designers/photographers becoming a bit worried that their photo manipulation work load will take a plunge, because Content Aware Fill is such an easy to use and yet uber-powerful tool.

These being said, please note that Venus de Milo has boobs. And they’re naked. I suspect no underage viewers will find trouble with their parents on account of reading this, but it’s better to be on the safe side. So, if your parents have a problem with a 2100 year old naked lady made of marble, shut down this page and go solve the Fibonacci sequence for the first 500 steps (that’ll keep’em busy!).

But, you see, Content Aware Fill doesn’t actually fill anything. It removes things. And that’s all it will ever do, because that’s what it was built for. And removing things isn’t a task impossible to transpose into an algorithm, Content Aware Fill is living proof of it. But what IS impossible is creating an algorithm for adding things. This tutorial aims not just to inform about creating stuff, but also to prove, to those who still feel as if they’re losing their trade, that photo manipulation will, for a very long time, remain a domain limited to the power and intelligence of the human mind.

The rest of you lot, scroll down and let’s re-member this chick!

I used this picture, courtesy of good ol’ Wikipedia.

01

Since, as I said, we won’t be using any stock photos for her reconstruction, a bit of planning is in order. I quickly jotted out a rough sketch of what I believe is a viable position of the hands. Granted, I’m not aware of the entire history behind the statue, so this could very well be way off in comparison with the original structure. So don’t start yelling at me that “it ain’t right”. Thanks.

02

So, here’s the gimmick of this tutorial: in a new layer, using colors from within the original statue, I sketched out her hands. This is very, very basic and, as you can clearly see, “draw within the lines” doesn’t mean much to me. For this particular project I used only one regular squinted 45 degree ellipse shape Calligraphic brush, which you’ll find in any run of the mill graphics software. I chose that brush because it gives the appearance of plaster on a wall, which is remarkably close to what Venus’ texture looks like.

03

Here’s where the fun begins: using the same brush but at 50% opacity, I sampled some more original colors (mostly random at this point) and refined the sharp edges of the last layer.

04

To achieve natural lighting, I would zoom out to about 15% & squint my eyes to see whether the arms look proper. Alternatively, you can flip the image horizontally.

And again, with smaller brush sizes and more zoomed in. Notice I still don’t care about drawing “within the lines”. At this point I feel lighting and coloring are far more important than shape.

05

Fact: old statues are full of cracks and dents. Using a dark brush (not black!) I sketched out a few imperfections. Try to make them harsher than the ones on the real statue. You’ll see why in the next step.

06

Whoa! Where’d the cracks go? A: ever hear of Subsurface Scattering? Until a few years back, I hadn’t heard of this term either. It comes from the world of 3D software and refers to an underlying layer that is only partially visible, thus the term Subsurface. Well, I applied that same idea to Venus. Because her natural cracks seem like smudges in many places, with lots of variable widths and coloring, drawing full pixels would’ve rendered a very harsh outcome.

07

Then, using more of the technique from step 3, I blended her new body parts more and more.

08

I got rid of the sketch layer and masked out the arms. Take that, drawing within lines!

09

I realized that while the new appendages were fine, lighting wise, their color variance was..well, a bit invariable. So, in a new layer, I used a dark brush to detail some highlight area and desaturated them a bit by setting this layer to Hue.

10

Obviously, the new parts cast/receive shadows. Well…mostly just the right arm casts a shadow on the body. The other minor shadowing has been taken care of already through the layering process.

11

And with a bit of lighting correction, a cool vignette and some Curves for contrast, we’ve got ourselves a whole lot of greek woman.

Well, there you have it, folks. It’s, obviously, not the best reconstruction work, but I’d like to see a tool in Photoshop that can come even close to doing this without any stock photos. No, really, I would, it would be fascinating. Until next time, may the sickness be strong with you, my little padaw…grass… …. friends.

by Radu Chelariu

19 Comments

  1. Ricu says:

    Well , it’s sick as usual , but in my programing opinion , it could use some noise :D itsy bitsy

    nice work !

    • Thanks bu, seriously, dood? Noise? …..like, why? Admit it, did her boobies make you lose touch with reality?

      • ADrian says:

        You got lazy around the end:) You could’ve worked more on the hands..

        • I don’t like to quote myself but: “It’s, obviously, not the best reconstruction work….” So, yeah, admittedly, I didn’t spend an extra 2 hours getting the hands perfect. On the other hand, that wasn’t the point I was making with this tutorial. Still, I see your point and I’ll try to keep that in mind for future tuts. Thanks for the comment Adi!

        • ADrian says:

          I realize now that my comment sounded a bit hostile.

          I apologize for that.

          I like to fool around with my tablet and I really follow these kind of tuts, thanks for taking the time for it.

  2. serj says:

    Duuude, very original, i don’t know anyone to go on this approach, the remodeling of a piece of art, very impressive idea. Great !

    • Thanks, Serj! My idea was that it’s a lot harder to reconstruct a statue than a regular person. So if you can do this, than reconstructing a normal photo would a piece of cake (most of the time).

  3. Ajay says:

    Great tut. Lot detailed too.

    However, I don’t agree with the fact that remodeling a statue is harder than a normal photo. I may well be off target, but don’t you think the colors in a normal photograph would make the job tougher? After all, a marble statue has only a few shades, thereby easier to manipulate. It’s just an idea though.

    And slightly off topic, there’s a GIMP plugin which does pretty much everything the Content Aware Fill feature does. I’ve used it and it’s powerful. Here’sthe direct download link: http://registry.gimp.org/files/resynthesizer-0.16.zip

    Keep ‘em coming man

    • Thanks Ajay! About the difficulty with normal photos I meant that Venus is full of cracks and textures, whereas regular skin is smoother, thus easier to patch up with some blurs. Of course, eye creases of fingers can sometimes be a lot more difficult than what I did with Venus. It depend on the situation, of course, but my point was somewhat general.
      Now, why would you keep something like Resynthesizer all for your very lonesome until now? You should’ve been shouting about Resynthesizer on every social media known to man. This thing is unbelievable! And it’s FREE. As soon as I get my Lucid Lynx CD this weekend I am definitely giving this thing a go. Huge, huge thanks for sharing!

      • Ajay says:

        What you say is probably correct. Smoother surface are easier to reproduce/manipulate. My mistake, because I misunderstood your statement. You meant human skin in particular, I thought it to mean human picture manipulation in general.

        As for Resythesizer, I wasn’t sure whether this would be the ideal place for shouting it out. I almost did it on the FB fan page, but couldn’t find the download link at the time.

        Again, slightly off topic, but after you try out Resynthesizer, can we expect a post on both of their weaknesses/strengths? I don’t have Photoshop, so this information is pretty much inaccessible to me.

        • You should totally put it on the FB page. Hmm, the idea of comparing Content Aware Fill with Resynthesizer actually sounds quite appealing. I’ll probably write it this Sunday and it’ll be only Monday next week.
          Thanks for the great idea!

  4. PsdDude says:

    Dude! This is first of all a great idea and i also like the result! Nice tutorial!

  5. Richie says:

    Damn… this is cool!!! I think Adobe is listening ;) and the quote : kickass!

  6. melonpeel says:

    Nice work. I would’ve taken a different and possibly quicker approach with a more realistic outcome by masking an outline of the arms and creating a pattern fill with an area of marble from the statue then adding shading and shadow to give it depth. Yours is more organically artistic though.

    • Yummm…melons! Sorry about that. There are numerous ways one could go about achieving much the same effect; my point was to illustrate how, unlike machines and algorithms, we humans are able to recreate something out of nothing using only our little, helpless brains. Similar to your suggestion, one could have used a stock arm to transplant on Venus and then texturize/colorize the arm in the scene.

  7. Neat! I’d be really curious to know how (in detail) you employed the Subsurface Scattering technique in Photoshop (what settings, etc.)

  8. robert mark says:

    can i buy a copy of venus with arms .maybe just 8by11off the web .

  9. Jessica says:

    Great job! And thanks for the tutorial.

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