I recently came across an article on Web designer depot called “Great Designers Steal?” and it got me thinking. Are designers really just thieves in disguise? Are we that incapable of artistic inspiration that we have to constantly copy and reuse other people’s work? I’d like to think different but the reality is a lot of it is actually true. And that REALLY grinds my gears!
It’s clear that designers, especially web designers, are expected to work like creative machines, spewing out great work day after day. Which, of course, is a lot of horse shit. We’re not superhuman. No one designer can say otherwise, lest he become a complete hypocrite and a condescending asshole. In this context, checking for inspiration, and I mean REAL inspiration, not stealing of copying, is more than acceptable, it’s a time-saver and a way to keep doing what you do.
Here’s something a bunch of the great designer bloggers forget about: most designers work in the corporate world, not freelance. According to the awesome survey by A List Apart, in 2008 71.7% of us work corporate versus the 28.3 % freelance. What matters to employers of the 71.7 % aforementioned is time. We all know time is money, but in the freelance world, this applies less than in the corporate sphere. And this time translates to us, designers, into 8-16 hours for each design. That may seem enormously little time for a full time freelancer, and I agree, it’s not fair, not for the client and not for the designer, but it is fair to the company you work for. So we make due with what we have.
In those 8-16 hours we manage to research the scope of the design, find inspiration, gather resources, plan the look and feel, behavior and experience of the website. Oh, yeah, and also to actually design the thing! In these situations, I forgive no man telling me that checking out design galleries is bad for your mojo. Screw you, freelance boy! When did you have 5 hours for an entire design? Mind you, one that came with acclaim from both peers and client? I have as little respect for these self-righteous, head-in-the-clouds freelancers as I have for “designers” that work 2 hours/design. You read it right. I know of such a situation. That’s 4 websites a day. Do I agree with this kind of practice? No.
I don’t even agree with the 8-16 hours designs, but I look at those as a challenge. A sort of 100m sprint for an athlete. Can I do it? Sometimes I fail and the design comes out less than awesome, sure, but don’t we all, sometimes? The point of the exercise is to be able to spark that creative fire at command and at lightning speed. It’s an exercise that has helped me as a designer more than anything. And I can take this work-horse exercise to the freelance part of my job and fire up that creative storm in my head whenever it is needed.
Stealing, copying? No. Of course nobody agrees to this and the article on Webdesignerdepot nails that proper.
But what about being inspired by others? That’s a way of passively bouncing ideas from one to another, as long as you keep this in mind: bring your own addition, your input and ideas to the object of your inspiration. Inspiration is not another word for Copy/Paste. It’s a way to create a better designed web, a tool which, if used properly, can and will advance you as a designer, as an artist and ultimately, as a human being.
So I say stop stealing, stop copying and be inspired. BY EVERYTHING!!!
I am glad I came across your blog, you have some great information here, I have you bookmarked your site to check out the latest stuff you post.
Very good point Sebastian, I agree with you, though “trends” seem to apply more to graphical solutions, rather than structural ones, but that’s a matter of development restrictions.
Isn’t this how “trends” essentially start? One person sees something they like that another designer has done, copies it basically to the T, and then continues with the design.
For instance, the large stripe that serves as a featured section on tons of websites.
Smiley problem added to queue.
As for the discussion going on here, I have only one thing to say:
http://www.collegehumor.com/video:1907543
Me again. It seems you have some issues with smilies being posted at the start of the row they’re on (in my last post it should be after “meet” and in your last one I guess it should be at the end of the row).
“he just didn’t get my point at first”: no, I got your point, you talk about it everytime we meet.
I posted that comment because it seemed to me that you are over-emphasizing one side at the detriment of the other. I just expected the article to be a bit more balanced, is all.
It must be pretty annoying that the second comment you get for this post puts criticizing another post above rating the article.
Thank you for the kind words, Laura. I’m happy to see my message coming across to my readers
Mastema’s comment isn’t stupid, he just didn’t get my point at first. Hope I made that clear.
It must be pretty annoying that the first comment you get for this post is as stupid as mastema’s…
I’ve already read that post on Weddesignerdepot and I think one thing it does that is perhaps over-looked, is how it shows the progression of someone new to the industry, to some developing and honing their skills, to the greats!
I imagine Joe-Public would feel disgusted to think that their fancy new logo/website/brochure was inspired or even based upon something else…but truth be told, it is impossible to create something completely unique.
So…as you have touched upon here and that is repeated throughout the WDD article – be inspired, take from what already exists (no matter what that is), and seek to change it in order to improve it.
Quoting myself: “And I can take this work-horse exercise to the freelance part of my job”.
I think I was pretty clear about that. I’m not saying it’s bad to be either one, just don’t forget about these sides when you’re writing a public article, viewed by many types of designers.
Umm… aren’t you both freelance and corporate?